There are many questions and solutions about CAD on this forum, but it's up to you to establish your specific requirements and what CAD suites best for you. CAD is quite the opposite, it kills artistic ideas, it's about maths, physics and precision. Save the DWG as R13 ASCII DXF and then import into Blender. blender is a mesh modeler, That means the underlying represntation of the scene is a a set of surfaces connected by nodes subdivided by triangles. Blender is NOT CAD, it's an artistic tool, it blends artistic ideas and visions. There is also a way to take arbitrary slices on an STL model and produce drawings that can be exported as SVG files (requires a plug-in or using the paid version of Fusion 360). A free registration is required for activation of the program. There is a steeper learning curve with Fusion 360, but the softwarre does allow a person to create CAM toolpaths directly from STL models. You will need a clean image from an orthagraphic camera in Blender of the face you want to use for the contour cut.įusion 360 has a personal version. It is the only thing I know how to do in Inkscape, but I find I use it fairly frequently. The free image software Inkscape has a feature that will trace the outline of a bitmap to produce an SVG. Assuming you are doing contour cuts, I can think of a couple of ways to get what you want. I skimmed a few videos on getting DFX files out of Blender, and the steps seem complicated and often depended on having a plug-in in Blender and/or Inkscape. But it’s more of a turn it into whatever you want method. It is a ray-trace based rendering system that can utilize multi-core rendering using NVidia and AMD GFX. The render engine itself is known as Cycles and is extremely powerful. Blender cannot be directly compared to a CAD program. Blender is actually a suite of tools that can be used for various functions including 3D modeling, animation, simulation, and rendering. You’ll be perfect with basic forms, but not with slightly more advanced engineering. Blender’s engineering workflow is sluggish and full of workarounds. But internally DFX files and STL files are very different, so I’m not surprised you are having issues. Blender is a program for animators and the film industry. I’m not a Blender user nor an EstlCAM user, and I’m not sure of the steps you took to get a DFX from a Blender model.
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